White arrows will now come up on your screen. Pick one and right click it to choose snipe mode. They are spread out in a row and look like catapults. Go to the reaper bolt towers (you can pick up “Tomes of Knowledge from Janesa now but don't do it yet) the towers are southwest of Garthan.
He has a new quest for you “The Joys of War”.
Slay four of these guys and head back to Garthan. Go east of Gorthan to the fighting that’s happening by a burning ship (check your map if you are lost, the red circles are your quest areas!) The Sea Guard are all aggro, so you might want to fight the ones that are already fighting someone so you don't have to travel too far into the fray. Take note of Gorthan, he has a quest for you, “Blood Feud.” The requirements for completion are to kill four sea guards. To get started first take a look around this place, it’s dreary, dead, lots of fighting and there are battle ships around you. Blood Offering, this converts for five seconds thirty action points to thirty essence energy that is used for healing spells). You start off with the spells Cleave Soul (this spell deals ten spirit damage), Fist Of Caine (which deals twenty damage and can attack and enemy long range which is useful for pulling one enemy away from a particularly brutal mob), and Restore Essence (this does exactly what you think it does, restores thirty-three essence to an ally or yourself.
Your starting zone for the dark elf is The Blighted Isle and your starting area is Narthain Beach. If this runs out you cannot heal until you either kill more enemies or use the skill Blood Offering, which sacrifices your health for essence.
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Fortunately, you will always be fighting since you need kills to keep your essence meter full so you can perform heals. Balancing the scales between when to attack and when to heal comrades is tricky, especially in the heat of battle. The Dark Elf Disciple of Khaine is a mixture of fierce swordsmanship and gentle healing.